This warmer lighting accentuates the sinister look of the on-board lighting and shows the rivet patterns nicely. The model was then photographed in a dramatic raking studio ‘pretty’ lighting which alters the final look but portrays the model in a deeper, warm light. The images on this page show the Nautilus after final painting and where labeled show the model in TRUE-Light so the final paint finish with its many layers can be appreciated. The wheelhouse-forward deck raker assembly is hinged at the wheelhouse and held magnetically forward so it just swings up as the wheelhouse is removed. The magnetic pull from below is so strong that the nose of the wheelhouse is held perfectly to the deck by this forward clamp alone. The forward hatch ahead of the Wheelhouse is actually a CLAMP and can be removed facilitating removal of the wheelhouse. For maintenance reasons, access to the model for lighting adjustments is made through the wheelhouse and clever use of high strength magnets. In that case, you're better off spending $40-$50 on a book instead of $600+ for a course.On this page are many images of the final Nautilus model. unless you can afford the tuition to a college program that teaches you these things. You really have to use the instruction manuals or get a good "How To" book like the 'For Dummies' to get a handle on these things. Other programs like Photoshop are intuitive but I have yet to come across a 3D program that has an intuitive interface. I've had a couple of ideas about models I'd like to tackle but 3D programs are some of the hardest to learn for computers. You could do nice things with it IF you could get it work on your machine! Any OS upgrades on your PC or Mac, and AM becomes a useless waste of hard drive space. Cheap program but plagued by horrible bugs in the Mac version. I had Animation Master on my last computer. Cheaper programs generally don't run well and crash a lot. The problem with anything on the market that costs less than LightWave is reliability. LightWave is at the limit of what I'd be willing to spend on pro software. I find the really bad programs are usually in the $15-$50 and are done by amateurs for the most part. I've used a lot of free applications for video editing and compression that have worked well for me. Something's going right right with it! Freeware does not always mean bad software. It's freeware, it's supported, I've seen fantastic films made with it, and while it has a wonky interface there are people who use it for their living/career. If I can manage my time better, I'd like to learn Blender so I can model virtually. That just wasn't taught outside of the technical school in the small town I grew up in. Learned how to use some things like soldering irons half-well, too. I got into that the past two years because it was fun and pretty easy. yes, I like fighting games like the Capcom Street Fighter series and own several old consoles just because of out-of-print games or ports that are superior to what's available in the new software market. I'm better with smaller, less time-consuming projects like modifying arcade sticks aka fight sticks for videogames. The overall final product and the "feel" of the design is more important to me. There are things that just never showed up on-screen so I really don't care if the shape of a 1/350 or 1/1000 scale expansion joint or weld seam is wrong. I'm definitely not a wise-ass to go crazy over every little detail. I kind of get a vicarious thrill watching replicas and models get built up here so I'm good for the peanut gallery! I try to keep my comments and not bug the builders. Franke examines the Distinguished Service Medal awarded to Vice Admiral H. Launching of the USS Nautilus Secretary of the Navy William B. Space is also an issue with me and I don't have the money to buy nice equipment to mold, let alone cut, consistent parts. Armed Forces, USA, Submarines, pic: 21st January 1954, The scene at the launch of the US,submarine 'Nautilus', The USS, 'Nautilus' was the worlds.
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